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SERE 2009 Requiem Venue Style Sheet

Version Date: 2008-11-26

Items within this VSS represent alterations to common methods and avenues from the general Camarilla. It is required that all members attending SERE and portraying their Requiem characters AT ANY TIME during the weekend read, understand, and comply with the guidelines detailed below. Attendance and portrayal at SERE Requiem constitutes understanding and acceptance of the guidelines.

SERE Requiem ST Lead – David Hofmann (SEARSTRequiem@gmail.com)

Theme

SERE will be a place to question what you know, find the truth of the past, and face that which is most been sought.

  • Theme Song
  • Powerman 5000 - The End Is Over Lyrics

    Setting

    Things all over the South East Region are changing, the legends of old are re-awakening, new powers are rising, and quiet struggles in the shadows will soon spill into the light. The time has come to choose a side or be plowed into the earth, as the land is prepared.

    Will you be Warrior, Scholar, Diplomat or Coward?

    Rules Section

    SERE Requiem uses all White Wolf books and secondary resources described as sanctioned within the Camarilla Global Addenda. SERE Requiem makes use of the base Camarilla Global Addenda and US National Addendum. Any alterations, additions, or removals from these addenda will be detailed below.

  • Character Records
  • IC Check-in Requirements Players are required to bring two printed copies (neatly handwritten ink is acceptable, but pencil is not) of all requiem character sheets with them. One of these will be given to the In Character Check-in Team, and the other is for player use during the event.

    Character Sheets are required to have the following:

    • Player name, Camarilla membership number, Storyteller name, email address, and Camarilla membership number on the title section
    • A complete Experience log that includes a creation log, Experience awards, and all required approval numbers required by your affiliate. Approvals must include any approval requirements, as well as relevant comments by approving officers.
    • Detailed listing of all mechanics applicable to their character from sources not found in the core Vampire: The Requiem (red) or World of Darkness (blue) books. If you do not have these mechanics on hand, they will not be accessible to your character.
    • SERE Requiem Lead Approval numbers for all custom items (items not found in a published White Wolf Requiem Source book), and all items not native to the Requiem Genre.

    IC Blood and Willpower Expenditure Tracking: It is the Player's responsibility to mark off Blood and Willpower Expenditures at their time of use upon their character sheets. However, this expenditure will be monitored by STs in various locations, such as Storyteller Resolution rooms (see below). If a Storyteller or Narrator requests that confirmation of such expenditures be completed by the end of a round, and it is not, the following will occur:

    • First warning= no consequence
    • Second warning= no xp for night
    • Third warning = removal from play of character for the duration of the convention, and no xp granted to the character for the convention.

    Other consequences may be considered dependant upon Player Actions to the above.

  • Approval Restrictions
  • Pre-Convention Notification Requirement: If you are planning to portray any of the following at SERE Requiem, Notification must be given to the SERE Requiem Lead Two Weeks prior to the Convention:

    • Bloodlines: Alucinor, Architects of the Monolith, Azerkatil, Bohagande, Galloi, Gethsemeni, Lynx, Moirai, Morotrophian, Any Custom Bloodlines with Custom Bloodline Powers (with approval number included)
    • PC Brood (with approval numbers)
    • Any abilities or merits that allow contact with ghosts or spirits (Kindred Medium, Spirit Cruac)

    Custom Mechanics and Approvals above High: All custom mechanics and approvals above high must be brought, in duplicate, to Registration at SERE with full approval numbers attached.

    Gadgetry: Things that belong in a James Bond/Cyberpunk movie will not be allowed. If the effect is a material or item intended to duplicate existing abilities in game (such as miniature hand-held cameras to spot those using Obfuscate, etc.), it will also not be allowed. Consult the Lead Venue Storyteller to see if the items you have are considered exceptions to this rule. Items that fall under this aspect will be removed from character sheets at check-in if they are not approved before the event.

    Blood Storage: No more then 10 Vitae worth of Non-Internal Blood storage (Reliquaries, etc) if the PC has the ability to make them. If the PC does not have the ability to make their own non-internal blood storage, then they are limited to their willpower rating in blood points stored. Any non-supernatural/non-mystical method of blood storage must be approved as per the Gadgetry rules.

    NPCs: Non Player Characters on site must be approved with the Lead Storyteller (and must have an SERE Requiem Lead approval number) in advance of the event. This includes having retainers on site, Dominated "skin-suits", and other merit-based NPCs. that must be approved by the Lead Storyteller.

    Cross-Venue: All requests for Cross-Venue PC interactions within the Requiem Venue must be approved by the Venue Lead 2 weeks prior to SERE. If these are not approved prior to the event, they will not be allowed.

    • Storytellers may petition to incorporate their plotlines and/or NPCs into SERE Requiem. If approval is not obtained, plot effects and items are considered out of play or "switched off" for the duration of SERE Requiem.

  • Off Site Limitations
  • Players who are on the physical location of the game site, yet "off-site" in terms of play, represent a breakdown in the continuity of the game and will be limited as much as possible. Those events that have been designated as off-site will be clearly marked on the schedule or by storyteller announcement. In some cases, participating in these events may limit your ability to participate in the regular venue. IC locations will be clearly marked on the entrance to each room.

  • Proxy Rules
  • Though proxy play is permitted by the Camarilla rules supplements, proxy characters are not allowed for SERE Requiem.

    Experience Awards

    The standard experience award for SERE Requiem will be 4 Experience per full session played (soft role-play to be included). The Experience may be divided between characters if more than one character is played during a session. Over cap will be announced by the Requiem Lead on Sunday.

    • Experience for a good death may be awarded by the Venue Lead Storyteller or Event Storytellers for character deaths occurring during the convention only. Applications for good death after the event must be made through the Event Storyteller, and not through the characters normal approval chain.

    Storyteller Empowerment

    Mass combat and scenes with over six participants, because of their tendency to escalate quickly into time freezes that will tie up characters, will be carefully monitored. A Storyteller may pull a large scene off the main floor and into the ST Scene Resolution room. The Storyteller is empowered to determine when and how other characters are allowed to enter such scenes. If any players argue with any of the Storytellers, or otherwise disrupt the flow of the scene, that player can be asked by a Storyteller to hand their character sheet over to the them and leave the game, at which point the PC will be scripted out of game in a manner fully at the discretion of the Lead Storyteller. The Storyteller staff's main priority is to get through the entirety of the game with as little time consuming challenges as possible, and there will be little tolerance for disruption of game flow. Any and all STs or narrators have authority over how the game is run and on-site rules calls. Any arguing or disruption of game will not be tolerated.

    ST Scene Resolution Rooms

    Our killbox space is limited. If players are planning in advance to require use of a "killbox" (or "ST Resolution Space, if you will), it is highly recommended that they reserve an ST Resolution Room by requesting use of the space from the Venue Storyteller Lead by e-mail in advance, in order to ensure that both space and ST authority are available.

    Once you have entered into a Killbox scene, you are frozen from play until released by the presiding ST. Releases will only occur once approvals used in the scene have been verified. Should custom mechanics be misused in the scene, the STs reserve the right to invoke the RSTs continuity powers to correct the scene and narrate the revised outcome.

    In the interests of moving the game along, and not bogging down someone's entire weekend with combat-rules-dice/card-play, there will be strict rules of etiquette within the Killbox spaces (and outside of them if there is combat situations):

    1) Players will be asked to pull initiatives, and to line up in order, from highest to lowest.

    2) If it is not your initiative, you should not be speaking above a bare whisper. Should the ST feel you are interrupting, you will (in order of disruptions): 1) lose your initiative for the round, 2) lose your action for the round, 3) be removed from the killbox scene, and asked to turn your character sheet over to the presiding ST for the duration of the scene.

    3) This is not the place for an argument with the ST. Please have your character sheet ready, your card pools figured out (and jotted down), and any extra rules sheets that you may need ready (e.g. for Bloodline disciplines, etc.). If you do not have the required rules sheets present, the presiding ST has the right to not allow the use of Unique or Custom Devotions and Disciplines. If you are arguing with the ST after a call has been made, you may be asked to turn your character sheet over to the ST, and leave the scene.

    4) On your initiative, please know what you are doing. The ST will reserve the right to withhold initiatives for players who are taking up too much time to decide their current action. Please remember, combat rounds are very rapid: chances are if you can't begin to vocalize your character's action in under 5 seconds, then you're too surprised to know what to do that round.

    Any Character involved in a PvP killbox or scene resulting in character death or removal from play, is required to be audited by the presiding ST. The outcome of the audit will not affect the outcome of the scene; however, if there are discrepancies on the character sheet that cannot be explained by the player, disciplinary action from xp being docked up to and including de-sanctioning of the character may be taken.

    Venue Destructive Effects

    Actions, effects, and mass destruction effects have the potential to end the In-Character reason for the gathering prematurely. Any effect that could result in the mass exodus of characters from the area, or items that have the potential of doing so, must be approved though the Venue Lead before they are taken.

    Feeding

    All characters are assumed to be on full blood when they arrive for SERE Requiem. Blood pools will not automatically refill at the end of each night, and the blood that a character ends the night with is the blood that they start with at the next session. If a character would like to feed prior to entering play on subsequent nights, they must run a feeding scene with the storytellers presiding at the Feeding Table.

    Kindred with Blood Potency 7 and higher who are required to feed from other Kindred must note on their sheet or feeding log who they feed from during the convention including Character Name, Player Name, Camarilla Number and Email Address.

    Player Advisory

    The World of Darkness is not a happy place. From time to time, the Lead Storytellers in a venue may use adult themes, vivid descriptions, and contentious social issues to bring the World of Darkness to life. For those familiar with the White Wolf tabletop material, some plot elements or themes could be considered "Black Dog" material. Such themes and issues may include racism, sexism, bigotry, prejudice, sexual assault, and extreme violence. If, at any time, a player feels uncomfortable with a scene, the player should immediately inform the Storyteller running the scene. The Storyteller will either tone down scene so that the player is once again comfortable participating in it, or will excuse the player from the scene and hand the PC to a Narrator or other designated representative to finish out the scene without breaking continuity.

    Appeals

    Appeals resulting from SERE Requiem will be accepted via email up to 30 days after the last session of Requiem by emailing the Lead Venue Storyteller. If the ruling was made by the Lead Venue Storyteller, notification of an appeal will be made to the SERE Lead Storyteller. The appeal, investigation, and resulting actions will also be handled by the SERE Storytelling and Event Team.

    SERE Requiem Errata

    SERE Requiem makes use of all rules and errata found in the Camarilla Global Addenda and US National Addenda. The following are rules that will be in effect at SERE Requiem that are not found in the Global Addenda and US National Addenda:

    • The use of Stigmatica counts as torture per the chart of Humanity sins. Ghouls, retainers, allies, or random mortals can not be declared to be masochists, pain-seekers, thrill-seekers or the like as a means to avoid these Humanity tests. This applies for all powers that are modeled after Stigmatica as well.
    • Due to the nature of Covenant and Clan status when Kindred travel, and due to the conflicting fact that Concillium is a formal gathering of Kindred, it is not possible for Kindred who hold Acknowledgement within a Clan or Covenant to be considered less than Acknowledged for the purposes of being considered a member of said group without the Requiem Leads agreement.
    • You must have approval from the SERE Requiem Lead prior to the event per instance to use Spirit Cruac on other PCs in any way that produces a mechanic effect. This is in addition to the normally required High Approval.
    • Uses of powers that make characters immune to further uses must have a negative effect to provide the immunity. If the targeted character suffers no negative IC effects, the immunity does not apply.

    SERE 2009 Atlanta - South Eastern Regional Event
    Hotel PIc
    Back to Venues

    SERE 2009 Requiem Venue Style Sheet

    Version Date: 2008-11-26

    Items within this VSS represent alterations to common methods and avenues from the general Camarilla. It is required that all members attending SERE and portraying their Requiem characters AT ANY TIME during the weekend read, understand, and comply with the guidelines detailed below. Attendance and portrayal at SERE Requiem constitutes understanding and acceptance of the guidelines.

    SERE Requiem ST Lead – David Hofmann (SEARSTRequiem@gmail.com)

    Theme

    SERE will be a place to question what you know, find the truth of the past, and face that which is most been sought.

  • Theme Song
  • Powerman 5000 - The End Is Over Lyrics

    Setting

    Things all over the South East Region are changing, the legends of old are re-awakening, new powers are rising, and quiet struggles in the shadows will soon spill into the light. The time has come to choose a side or be plowed into the earth, as the land is prepared.

    Will you be Warrior, Scholar, Diplomat or Coward?

    Rules Section

    SERE Requiem uses all White Wolf books and secondary resources described as sanctioned within the Camarilla Global Addenda. SERE Requiem makes use of the base Camarilla Global Addenda and US National Addendum. Any alterations, additions, or removals from these addenda will be detailed below.

  • Character Records
  • IC Check-in Requirements Players are required to bring two printed copies (neatly handwritten ink is acceptable, but pencil is not) of all requiem character sheets with them. One of these will be given to the In Character Check-in Team, and the other is for player use during the event.

    Character Sheets are required to have the following:

    • Player name, Camarilla membership number, Storyteller name, email address, and Camarilla membership number on the title section
    • A complete Experience log that includes a creation log, Experience awards, and all required approval numbers required by your affiliate. Approvals must include any approval requirements, as well as relevant comments by approving officers.
    • Detailed listing of all mechanics applicable to their character from sources not found in the core Vampire: The Requiem (red) or World of Darkness (blue) books. If you do not have these mechanics on hand, they will not be accessible to your character.
    • SERE Requiem Lead Approval numbers for all custom items (items not found in a published White Wolf Requiem Source book), and all items not native to the Requiem Genre.

    IC Blood and Willpower Expenditure Tracking: It is the Player's responsibility to mark off Blood and Willpower Expenditures at their time of use upon their character sheets. However, this expenditure will be monitored by STs in various locations, such as Storyteller Resolution rooms (see below). If a Storyteller or Narrator requests that confirmation of such expenditures be completed by the end of a round, and it is not, the following will occur:

    • First warning= no consequence
    • Second warning= no xp for night
    • Third warning = removal from play of character for the duration of the convention, and no xp granted to the character for the convention.

    Other consequences may be considered dependant upon Player Actions to the above.

  • Approval Restrictions
  • Pre-Convention Notification Requirement: If you are planning to portray any of the following at SERE Requiem, Notification must be given to the SERE Requiem Lead Two Weeks prior to the Convention:

    • Bloodlines: Alucinor, Architects of the Monolith, Azerkatil, Bohagande, Galloi, Gethsemeni, Lynx, Moirai, Morotrophian, Any Custom Bloodlines with Custom Bloodline Powers (with approval number included)
    • PC Brood (with approval numbers)
    • Any abilities or merits that allow contact with ghosts or spirits (Kindred Medium, Spirit Cruac)

    Custom Mechanics and Approvals above High: All custom mechanics and approvals above high must be brought, in duplicate, to Registration at SERE with full approval numbers attached.

    Gadgetry: Things that belong in a James Bond/Cyberpunk movie will not be allowed. If the effect is a material or item intended to duplicate existing abilities in game (such as miniature hand-held cameras to spot those using Obfuscate, etc.), it will also not be allowed. Consult the Lead Venue Storyteller to see if the items you have are considered exceptions to this rule. Items that fall under this aspect will be removed from character sheets at check-in if they are not approved before the event.

    Blood Storage: No more then 10 Vitae worth of Non-Internal Blood storage (Reliquaries, etc) if the PC has the ability to make them. If the PC does not have the ability to make their own non-internal blood storage, then they are limited to their willpower rating in blood points stored. Any non-supernatural/non-mystical method of blood storage must be approved as per the Gadgetry rules.

    NPCs: Non Player Characters on site must be approved with the Lead Storyteller (and must have an SERE Requiem Lead approval number) in advance of the event. This includes having retainers on site, Dominated "skin-suits", and other merit-based NPCs. that must be approved by the Lead Storyteller.

    Cross-Venue: All requests for Cross-Venue PC interactions within the Requiem Venue must be approved by the Venue Lead 2 weeks prior to SERE. If these are not approved prior to the event, they will not be allowed.

    • Storytellers may petition to incorporate their plotlines and/or NPCs into SERE Requiem. If approval is not obtained, plot effects and items are considered out of play or "switched off" for the duration of SERE Requiem.

  • Off Site Limitations
  • Players who are on the physical location of the game site, yet "off-site" in terms of play, represent a breakdown in the continuity of the game and will be limited as much as possible. Those events that have been designated as off-site will be clearly marked on the schedule or by storyteller announcement. In some cases, participating in these events may limit your ability to participate in the regular venue. IC locations will be clearly marked on the entrance to each room.

  • Proxy Rules
  • Though proxy play is permitted by the Camarilla rules supplements, proxy characters are not allowed for SERE Requiem.

    Experience Awards

    The standard experience award for SERE Requiem will be 4 Experience per full session played (soft role-play to be included). The Experience may be divided between characters if more than one character is played during a session. Over cap will be announced by the Requiem Lead on Sunday.

    • Experience for a good death may be awarded by the Venue Lead Storyteller or Event Storytellers for character deaths occurring during the convention only. Applications for good death after the event must be made through the Event Storyteller, and not through the characters normal approval chain.

    Storyteller Empowerment

    Mass combat and scenes with over six participants, because of their tendency to escalate quickly into time freezes that will tie up characters, will be carefully monitored. A Storyteller may pull a large scene off the main floor and into the ST Scene Resolution room. The Storyteller is empowered to determine when and how other characters are allowed to enter such scenes. If any players argue with any of the Storytellers, or otherwise disrupt the flow of the scene, that player can be asked by a Storyteller to hand their character sheet over to the them and leave the game, at which point the PC will be scripted out of game in a manner fully at the discretion of the Lead Storyteller. The Storyteller staff's main priority is to get through the entirety of the game with as little time consuming challenges as possible, and there will be little tolerance for disruption of game flow. Any and all STs or narrators have authority over how the game is run and on-site rules calls. Any arguing or disruption of game will not be tolerated.

    ST Scene Resolution Rooms

    Our killbox space is limited. If players are planning in advance to require use of a "killbox" (or "ST Resolution Space, if you will), it is highly recommended that they reserve an ST Resolution Room by requesting use of the space from the Venue Storyteller Lead by e-mail in advance, in order to ensure that both space and ST authority are available.

    Once you have entered into a Killbox scene, you are frozen from play until released by the presiding ST. Releases will only occur once approvals used in the scene have been verified. Should custom mechanics be misused in the scene, the STs reserve the right to invoke the RSTs continuity powers to correct the scene and narrate the revised outcome.

    In the interests of moving the game along, and not bogging down someone's entire weekend with combat-rules-dice/card-play, there will be strict rules of etiquette within the Killbox spaces (and outside of them if there is combat situations):

    1) Players will be asked to pull initiatives, and to line up in order, from highest to lowest.

    2) If it is not your initiative, you should not be speaking above a bare whisper. Should the ST feel you are interrupting, you will (in order of disruptions): 1) lose your initiative for the round, 2) lose your action for the round, 3) be removed from the killbox scene, and asked to turn your character sheet over to the presiding ST for the duration of the scene.

    3) This is not the place for an argument with the ST. Please have your character sheet ready, your card pools figured out (and jotted down), and any extra rules sheets that you may need ready (e.g. for Bloodline disciplines, etc.). If you do not have the required rules sheets present, the presiding ST has the right to not allow the use of Unique or Custom Devotions and Disciplines. If you are arguing with the ST after a call has been made, you may be asked to turn your character sheet over to the ST, and leave the scene.

    4) On your initiative, please know what you are doing. The ST will reserve the right to withhold initiatives for players who are taking up too much time to decide their current action. Please remember, combat rounds are very rapid: chances are if you can't begin to vocalize your character's action in under 5 seconds, then you're too surprised to know what to do that round.

    Any Character involved in a PvP killbox or scene resulting in character death or removal from play, is required to be audited by the presiding ST. The outcome of the audit will not affect the outcome of the scene; however, if there are discrepancies on the character sheet that cannot be explained by the player, disciplinary action from xp being docked up to and including de-sanctioning of the character may be taken.

    Venue Destructive Effects

    Actions, effects, and mass destruction effects have the potential to end the In-Character reason for the gathering prematurely. Any effect that could result in the mass exodus of characters from the area, or items that have the potential of doing so, must be approved though the Venue Lead before they are taken.

    Feeding

    All characters are assumed to be on full blood when they arrive for SERE Requiem. Blood pools will not automatically refill at the end of each night, and the blood that a character ends the night with is the blood that they start with at the next session. If a character would like to feed prior to entering play on subsequent nights, they must run a feeding scene with the storytellers presiding at the Feeding Table.

    Kindred with Blood Potency 7 and higher who are required to feed from other Kindred must note on their sheet or feeding log who they feed from during the convention including Character Name, Player Name, Camarilla Number and Email Address.

    Player Advisory

    The World of Darkness is not a happy place. From time to time, the Lead Storytellers in a venue may use adult themes, vivid descriptions, and contentious social issues to bring the World of Darkness to life. For those familiar with the White Wolf tabletop material, some plot elements or themes could be considered "Black Dog" material. Such themes and issues may include racism, sexism, bigotry, prejudice, sexual assault, and extreme violence. If, at any time, a player feels uncomfortable with a scene, the player should immediately inform the Storyteller running the scene. The Storyteller will either tone down scene so that the player is once again comfortable participating in it, or will excuse the player from the scene and hand the PC to a Narrator or other designated representative to finish out the scene without breaking continuity.

    Appeals

    Appeals resulting from SERE Requiem will be accepted via email up to 30 days after the last session of Requiem by emailing the Lead Venue Storyteller. If the ruling was made by the Lead Venue Storyteller, notification of an appeal will be made to the SERE Lead Storyteller. The appeal, investigation, and resulting actions will also be handled by the SERE Storytelling and Event Team.

    SERE Requiem Errata

    SERE Requiem makes use of all rules and errata found in the Camarilla Global Addenda and US National Addenda. The following are rules that will be in effect at SERE Requiem that are not found in the Global Addenda and US National Addenda:

    • The use of Stigmatica counts as torture per the chart of Humanity sins. Ghouls, retainers, allies, or random mortals can not be declared to be masochists, pain-seekers, thrill-seekers or the like as a means to avoid these Humanity tests. This applies for all powers that are modeled after Stigmatica as well.
    • Due to the nature of Covenant and Clan status when Kindred travel, and due to the conflicting fact that Concillium is a formal gathering of Kindred, it is not possible for Kindred who hold Acknowledgement within a Clan or Covenant to be considered less than Acknowledged for the purposes of being considered a member of said group without the Requiem Leads agreement.
    • You must have approval from the SERE Requiem Lead prior to the event per instance to use Spirit Cruac on other PCs in any way that produces a mechanic effect. This is in addition to the normally required High Approval.
    • Uses of powers that make characters immune to further uses must have a negative effect to provide the immunity. If the targeted character suffers no negative IC effects, the immunity does not apply.